Combined Melee Weapons Table
Type Weapon Encumberance Hit Points Cost Damage Strike Rank Minimum Base Skill Training Costs
NormalRune Metal NormalIron NormalRune MetalIron STRDEX 05-2530-5055-75
Axes Hatchet 1¾121635 155305d6+1 479 203005001000
Battleaxe 2152050 210410d8+2 313 9 20 300 500 1000
 - 2 handed                 2 9 9 15 300 600 1200
 - langetted     18 26 80 360 710                
Greataxe 2 15 20 75 315 615 2d6+2 2 11 9 15 300 600 1200
 - langetted     20 30 115 515 1015                
Poleaxe 3 2 12 15 100 420 820 3d6 1 13 9 15 300 600 1200
 - langetted     15 24 150 670 1320                
Flails Grain 1 - 8 - 10 - - d6 3 7 7 15 300 600 1200
War 2 2 12 13 25 65 115 d6+2 3 11 9 15 300 600 1200
Military 3 3 15 16 60 180 330 2d6+2 3 9 11 05 400 800 1600
Morningstar 2 18 24 125 525 1025 d10+1 2 9 13 05 400 800 1600
 - 2 handed 3 2 18 24 175 775 1525 3d6+1 3 11 13 05      
Implements Sickle 1 ½ 15 30 20 100 200 d6+1 4 - - 15 200 400 800
Scythe 3 2 12 18 40 160 310 2d6 2 13 9 10 200 400 800
Clubs, Maces and Hammers Truncheon ½ - 15 - 5 - - d6 4 - - 25 200 400 800
Light Mace 1 1 20 22 15 55 105 d6+2 3 7 7 25 200 400 800
Heavy Mace 2 2 20 22 25 85 160 d8+2 3 13 7 25 200 400 800
 - 2 handed                 2 9 7 25 200 600 1500
War-Hammer 1 ¾ 15 20 25 85 160 d6+2 3 11 9 20 200 500 1000
War Pick 1 ¾ 15 20 35 135 260 d6+2 3 11 9 20 200 500 1000
Great-Hammer 3 2 15 18 45 165 315 2d6+2 2 9 9 10 300 600 1200
 - langetted     20 30 85 365 715                
Maul 3 2 12 15 60 220 420 2d8 1 11 9 10 200 600 1500
 - langetted     15 24 110 470 920                
Quarterstaff Shod 2 2 20 30 30 110 210 d8+1 0 9 9 20 200 600 1500
Unshod 2 - 15 - 10p - - d8              
Spears Short 2 2 15 16 25 85 160 d6+1 2 7 - 10 200 500 1000
 - 2 handed               d8+1 1 5 - 20 200 400 800
 - langetted     18 24 75 335 660                
Long 3 3 15 16 35 95 170 d8+1 1 9 - 10 200 500 1000
 - 2 handed               d10+1 0 7 - 20 200 400 800
 - langetted     18 24 85 345 670                
Light Lance 3 3 15 16 35 85 170 d10+1 1 9 11 10 200 500 1000
Heavy Lance 3 3 15 16 45 110 215 2d6+1 0 13 11 05 200 500 1000
Swords Dagger ½ ¼ 12 24 15 75 150 d4+2 4 - - 25 100 300 600
Short 1 ½ 20 40 60 300 600 d6+1 3 - - 15 200 400 800
Rapier 1 2/3 12 24 75 375 750 d6+1 2 7 13 05 500 1000 2000
Long 1 ¾ 18 36 150 750 1500 d8+1 2 9 13 05 500 1000 2000
Broad 1 ¾ 20 40 135 675 1350 d8+1 2 9 7 10 300 500 1000
Scimitar 1 ¾ 20 40 135 675 1350 d8+1 2 9 9 10 300 500 1000
 - 2 handed 2 18 36 240 1200 2400 2d6+1 1 11 11 05 500 1000 2000
Bastard 1 ¾ 18 36 185 925 1850 d10+1 2 13 9 10 300 500 1000
 - 2 handed                 1 9 9 05 500 1000 2000
Great 2 15 30 240 1200 2400 2d8 1 11 11 05 500 1000 2000

 

Combined Missile Weapons Table
Weapon Type Minimum Cost Missile Cost Enc1 Damage Speed2 Range Hit Points Base Skill Training Costs
STR DEX normal iron 05-25 30-50 55-75
Crossbow Arbalest 11 7 250 1 5 3 3d6+1 1 / 5R 150 12 20 200 400 800
Heavy 9 7 150 1 5 2 2d6+2 1 / 3R 120 10 20 200 400 800
Light 7 7 100 1 5 1 2d4+2 1 / 2R 100 8 20 200 400 800
Newtling 5 9 50 1 - 1 2d4 1 / 2R 50 6 20 200 400 800
Assassin's - 13 120 1 10 13 d6+1 1 / 5R 30 4 10 250 400 800
Sling Sling - 11 2 - - - d8 S/MR(6) 80 - 05 300 600 1200
Staff 9 11 7 - - 2 d10 1/MR 120 12 10 400 800 1600
Thrown Discus 9 13 - 50 500 1 d8+1+½db 1/MR 40 16 10 400 800 1600
Coin - 13 - 1 10 - 1d3 3 / 2R4 5 - 05 400 800 1600
Dagger - 13 - 15 150 1/4 d4+½db S/MR(3) 10 12 15 300 600 1200
Tomahawk 11 11 - 35 305 1 d6+½db S/MR(4) 15 12 10 300 600 1200
Rock - - - - - - d4+½db S/MR(6) 20 - 25 100 300 800
Javelin Dart - 9 - 10 65 ½ d6+½db S/MR(3) 40 8 15 300 600 1200
Light 7 9 - 15 95 1 d8+½db S/MR(4) 30 10 15 300 600 1200
Heavy 9 9 - 20 130 1 d10+½db S/MR(5) 20 12 15 300 600 1200
Bow Self 6 11 40 1 5 1 d6+1 S/MR(5) 80 6 10 300 800 1500
Composite 9 11 60 1 5 1 d8+1 S/MR(5) 100 8 10 300 800 1500
Long 12 13 100 10 2 d10+1 S/MR(6) 120 10 05 300 800 1500
Great5 15 13 150 2 15 2 2d6+1 S/MR(7) 150 12 05 300 800 1500
Boomerang Hunting 7 9 - 10 - 1 d8+½db S/MR(5) 80 8 05 400 800 1600
War 13 9 - 25 - 3 2d6+½db 1/MR 60 10 05 300 600 1200
Blowpipe Blowpipe 7 11 20 5 50 1 d6+½db 1/MR 20 - 05 200 400 800

Notes:

  1. A quiver of arrows or crossbow bolts weighs 1 extra point of encumberance.
  2. The numbers in brackets refer to the strike rank cost for an unprepared missile.
  3. The assassin's crossbow is ENC 0 when dismantled and dispersed about the person.
  4. Up to three coins may be thrown at once every other round.
  5. The minimum SIZ requirement for a great bow is 11.